Sky Captain and the World of TOmorrow

I started this project doing mostly effects stuff, such as dust elements, and a little bit of lighting. Then I moved to TD'ing a shot that I was also compositing on. I also did a bit of R & D work on the water for the closing sequence of the film, trying to find the most efficient way to deal with a vast expanse of water in 3ds Max. I wrapped up the show doing TD work, lighting and shader work as well as some Maya to Max conversion on shots which are not shown below.

Some images:



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