Sin City: That Yellow Bastard
I was only on this project for a short time (about a month). During this time, I mostly worked with pFlow in 3dsMax to generate snow systems. I spent a bit of time modelling (the interior of the barn at the end of the film, no images of this below) and scripting. There was a single shot (of the two cop cars jumping) that allowed me to do animation, modelling, shader work, particles and some lighting.
I have included some quicktime movies in this gallery, as well as still images. They are largish movies, as the snow is difficult to see at higher compression levels, so I appologize to those on slower connections.
Some Clips:
Some images:

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