| Three Heads: How I Learned ZBrush
This was a personal project, or series of projects, where I got myself back into organic modeling. It has been many years since I have done any organic modeling, so I decided that I needed to brush up a bit. For these heads I started by modeling a base mesh, trying to get a good general topology. As you can see from the wireframes below, there are a few things I could change, but since this project was more about learning ZBrush, I didn't go back and change them. Once I had my base mesh, I picked a few drastically different people, squished the base mesh around a bit, and then brought them into ZBrush (2). After working in ZBrush for a while, I spit out a lower res mesh and a displacement map, and then rendered the below stills in Maya with Mental Ray.
The base mesh, and a photo of the reference (from 3d.sk):

The first head, wireframes, and a photo of the reference (from 3d.sk):

The second head, wireframes, and a photo of the reference (from 3d.sk):

The third head, wireframes, and a photo of the reference (from 3d.sk):

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